[NODE_OPERATIONS: TECHNICAL_INFRASTRUCTURE]
HALCYON WINDOW is a forensic research unit focused on capturing and reconstructing urban environments.
Using Unreal Engine 5.4 (Nanite / Lumen), the system translates environmental data into real-time navigable architectural volumes across COPENHAGEN,London, Paris, NEW YORK, and Bulawayo.
Objective: 1:1 digital twins for the forensic auditing of urban metabolism, material decay, and spatial history.
[SYSTEM_STATUS: PRE-DEPLOYMENT_AUDIT]
SYSTEM PREVIEW: DENSE POINT CLOUD / PRE-NANITE INGESTION
[UPLINK_01: DOWNLOAD_INFRASTRUCTURE_SPECIFICATIONS.PDF]
[SYSTEM_INFRASTRUCTURE: HALCYON_WINDOW]
A real-time forensic pipeline for the reconstruction of urban environments using radiometric data and Unreal Engine 5.4.
I. THE INGESTION PIPELINE
A repeatable forensic workflow for the translation of physical urban environments into 1:1 real-time virtual environments.
[01: CAPTURE] -> RADIOMETRIC_UAV_SURVEY [DJI_MAVIC_3_T]
[02: ALIGNMENT] -> PHOTOGRAMMETRIC_RECONSTRUCTION [REALITY_CAPTURE]
[03: SPATIAL_AUDIT] -> VOLUMETRIC_INGESTION [UNREAL_ENGINE_5.4]
[04: DEPLOYMENT] -> NANITE_GEOMETRY / LUMEN_ILLUMINATION
II. HARDWARE SPECIFICATIONS [PROPOSED_GRANT_ALLOCATION]
To achieve real-time forensic auditing of dense point-clouds, the following infrastructure is required:
[COMPUTE]: NVIDIA RTX 6000 ADA GENERATION WORKSTATION
[SENSING]: DJI MAVIC 3 THERMAL (RADIOMETRIC SENSOR ARRAY)
[DISPLAY]: HIGH-FIDELITY SPATIAL MONITORING ARRAY
III. SOFTWARE STACK [OPERATIONAL_INTEROPERABILITY]
ENGINE: UNREAL_ENGINE_5.4
ASSET_REFINEMENT: BLENDER_3.6 / ZBRUSH
SPATIAL_AUDIO: METABOLIC_AUDIO_ENGINE [UE5]
IV. TECHNICAL UPLINK